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GAME WRITING & NARRATIVE DESIGN

TBA – Writer

Wrote the story for an upcoming JRPG.

CrimsonSky Games – Head of Narrative

Led the writers’ room on an episodic AVN with multiple updates a year. Wrote and edited scenes, and ensured narrative continuity across a long-running franchise. Brainstormed and prototyped various games mechanics to improve immersion and player retention, based on fan feedback. Undertook extensive QA testing.

Pikamoon – Head of Game Development

Led internal developers and external contractors. Designed in-game economy, an ELO-inspired ranking for a multiplayer demo. Wrote the entire GDD.

SCP: Secret Laboratory – Narrative Designer

Wrote voice lines for SCP-127, a talking gun. Wrote lines for unreleased round-end mechanics.

Space Station 13Game Writer / Game Designer

Collaborated with the developer on an engaging storytelling system to produce “B-Plot” narratives during multiplayer rounds. Wrote dozens of scenarios players could experience, with varying length and intensity.

Destiny’s Divide – Game Writer / Narrative Designer

Built and maintained 100+ pages of worldbuilding documentation detailing the history of the in-game universe and characters. Wrote flavor text and 2000+ voice lines. Also served as art director and voice director.

Winked – Game Writer

Wrote multiple stories for this “TInder-style” app, designing engaging character arcs with believable stakes, satisfying payoffs, and steamy scenes. Matched the previously established tone and voice set by existing writers.

SIMULACRA 3 – Narrative Consultant

Analysed early version of the game’s plot, providing extensive feedback and critique, as well as suggesting new mechanics to improve the overall experience.

Empire of Ember – Game Writer

Wrote the game’s many side-quests, along with choices and consequences. Created flavor and merchant text for spells, buildings, and characters.